As you enter the village something strikes you as weird ... unusual. It takes you a few moments, but then it becomes obvious. There are no
children. Men and women move between the buildings on their errands but no mothers fuss over sweaters, and no fathers bark orders sending the
young scurrying about their chores. Instead, eyes, sunken and red-rimmed from crying, follow your progress to The Golden Yukon, the large
inn and common house at the village center.
When you step inside the warm fire immediately drives the chill from your bones. The bartender looks up from wiping down the bar surface,
then leans over to say something to a well-dressed older man. A barmaid walking past you with a tray of drinks delivers a hurried greeting and
nods you towards an open table which, you gratefully notice, is near the large fireplace.
The well dressed manm from the bar slaps a few coins down, picks up his mug, and makes his way to your table.
"Forgive my intrusion, " he begins. "I am Hansel, ealdeorman of this village. Your armor and weapons lead me to believe you are
adventurers - and we have a sure need for such. Our children have been lured from our village by a foul golem. We have no fighters here - we are
mere farmers and weavers. Can you aid us? I fear a terrible calamity shall befall the shire if our children cannot be saved by Yule."
Players may pick up rumors by listening in to conversations, talking to the bartender or shop keepers, or other interactions with the
village. The exact rumor should be tailored for the speaker the PC is talking with.