The Yeti - Bumble
Large monstrosity, chaotic evil (infected) / chaotic good (cured)
- Skills
-
- Perception +3
- Stealth -3 (diseased)
- Stealth +3 (cured)
- Keen Smell - Advantage on WIS (perception) checks relying on smell
- Senses
-
- Immunities
-
- Special Notes
-
- Fear of Fire
- After taking fire damage, the yeti has disadvantage on attack and ability checks until the end of its next turn
- Snow camoflauge
- Advantage on DEX (stealth) checks to hide in snowy terrain
- Multi-Attack
- Chilling gaze plus two claw attacks
- Actions
-
- Claw
- Melee, +6 to hit, 1d6 + 4 slashing plus 1d6 cold
- Chilling Gaze
-
Range 30 feet, one creature, DC 13 CON save (automatic with cold immunity)
Save or effect ends: Immunity to any yeti chilling gaze
for 1 hour
Fail save: 3d6 cold damage plus paralyzed 1 minute
Can repeat saving throw at end of each turn to end effect
before minute is up