7.0 The Tower - Final Showdown

Party Entry

You open the double doors and find yourself in a large circular room about 60 feet across. The chamber is two levels; the edge is surrounded by a raised walkway about 10 feet wide. The walls, except where you entered, are enormous panes of glass - though with numerous cracks and gaps.

Standing across from you is Hinkle - easily recognized from the descriptions given by the villagers. He is standing with his back to you, looking out a broken window, hands clasped behind his back.

"You're certainly persistent," he starts. "In two days it will be Yule, and the magic shall be at its peak. Do you know what can be accomplished? The power is ours to grasp! Join me, please. This tower is filled with the blood of heroes; let us not add yours. Join me, and taste power such as your never have."

He then turns to you, eyes literally glowing.

  • Statistics for the wizard Hinkle.
  • Hinkle will case Fireball if the party is all bunched together.
  • Hinkle finds the Suggestion of "Your armor is filthy. Take it off and clean it." to be enormously funny used against the "tankiest" hero.
  • Hinkle will save Fly to escape if his hit points falls below 12.

Hinkle's Exit

Mortally wounded, Hinkle staggers to a window and tries to lean against it for support. But it gives way - shattering - and Hinkle, eyes wide with shock and pain, trips backwards. In cinematic slow-motion, Hinkle falls ... until his body crashes, dead, to the ground.